![]() ![]() Even if you put on a trinket to increase virtue chance, it's still only like 25%. You can't even hope for virtue as far as i'm aware, the base is 0%. Meanwhile if you want to stress heal someone (Which heals their stress a pitiable amount), not only are you losing out on a turn to deal damage, but none of the stress-heal skills apply any buffs, besides reducing incoming stress. For example, a Man-At-Arms Bellow not only applies a decent amount of stress to the whole enemy party, but cripples their damage output. Your ways of dealing with stress are not only very limited, but don't do anything special. ![]() ![]() Right now stress builds are one of, if not the most popular build in this game, and for good reason. Get that this has been talked about to death already, but it's such a big issue that it needs discussing. ![]()
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